The University of Canterbury (UC) based in Christchurch, New Zealand, has established itself as one of Australasia's leading centres in immersive technology research, advancing Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), applied games design, and human-computer interaction.

This research directly supports UC's Research Commitment to create and harness technology for real-world benefit by developing ethical, accessible, and human-centred digital solutions that address challenges across industry and society. It also reflects UC's Signature Capability in Digital Technologies, creating advanced immersive tools and intelligent systems that enhance design, creativity, learning, and wellbeing.

Immersive technology research at UC is centred around three complementary research hubs:

  • the Human Interface Technology Lab New Zealand (HIT Lab NZ),
  • the School of Product Design (SoPD), and
  • the Department of Computer Science and Software Engineering.

Together, these groups bring expertise from computer science, engineering, design, psychology, and human-centred computing into a highly collaborative research environment that spans both fundamental and applied research. This interdisciplinary approach allows our researchers to investigate immersive technologies from multiple perspectives, to create solutions for real-world problems and to engage with a broad range of partners across academia, industry, and government.

Our research community includes internationally recognised experts whose interests span the XR ecosystem including Professor Rob Lindeman, Professor Stephan Lukosch, Professor Heide Lukosch, Dr Susanne Schmidt, Dr Donald Degraen, Associate Professor Adrian Clark, Associate Professor Simon Hoermann, Associate Professor Thammathip Piumsomboon, Professor Richard Green, and Dr Aluna Everitt. Their expertise covers a wide range of topics, including:

  • virtual, augmented and mixed reality
  • computer vision
  • artificial intelligence
  • human-computer interaction
  • serious games
  • digital fabrication
  • collaborative computing
  • wearable technologies
  • human augmentation
  • immersive simulation.

A defining feature of UC's research is its emphasis on societal impact. Current projects demonstrate how immersive technologies can contribute to meaningful outcomes beyond the laboratory. Researchers are developing regenerative tourism experiences that combine location-based AR with collective memory and game mechanics to encourage sustainable engagement with places across Aotearoa New Zealand. The VR Baby project uses immersive simulation to support training for early childhood education professionals, healthcare practitioners, and parents by strengthening relational skills during interactions with infants. Other work explores human augmentation for elite sport, investigating how visual, auditory, and haptic feedback can improve rhythm acquisition, motor learning, and athletic performance.

A cornerstone of UC's immersive technology ecosystem is the Human Interface Technology Lab New Zealand (HIT Lab NZ), For more than two decades, the lab has pioneered research into how immersive technologies can enhance the way people learn, communicate, collaborate, and interact with digital environments. Researchers are supported by an impressive suite of immersive technology facilities that form part of UC’s Digital Research Platforms. Equipment highlights include:

Through its combination of internationally recognised researchers, interdisciplinary collaboration, advanced research infrastructure, and application-focused projects, UC continues to strengthen its position as a leading centre for immersive technology research in Australasia. Its work reflects the growing potential of XR technologies to transform education, healthcare, industry, and society, making UC an important contributor to the ARIVE community.

Photos courtesy of the University of Canterbury.

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