Professor Mark Billinghurst (Adelaide University)
Professor Mark Billinghurst is an expert in human-computer interaction, specializing in Augmented Reality (AR). He earned his PhD in Electrical Engineering from the University of Washington in 2002, where he developed the “Magic Book,” an interactive AR children’s book.
His innovative work has earned him numerous awards, including the Discover Magazine Award in 2001 and selection as an IEEE Fellow in 2023.
Professor Billinghurst’s research focuses on 3D user interfaces, including wearable computing, collaborative AR spaces, and multimodal input systems that blend natural language and AI for seamless human-computer interaction.
Professor Stephan Lukosch (University of Canterbury)
Professor Stephan Lukosch research focuses on human augmentation to enhance our senses, skills or experiences. Can we, e.g., use human augmentation to sense that someone needs our help, to help us acquire new skills, or to let us experience remote places as if being there?
He explores the effect of human augmentation in combination with applied games or in applied scenarios such as sports, health, safety & security, and engineering. Before joining the HIT Lab NZ in 2019, he was an Associate Professor at the Faculty of Technology, Policy and Management of the Delft University of Technology in the Netherlands.
He received a Dr. rer. nat. in Computer Science with distinction from the University of Hagen in Germany.
Professor Tim Dwyer (Monash University)
Prof. Tim Dwyer is Australia’s foremost Information Visualisation researcher with over 100 publications, cited more than 8,000 times, in premier journals and conferences such as IEEE TVCG, ACM CHI, ACM SIGGRAPH, and others.
From 2018 to 2025 he has been recognised in The Australian newspaper Research Magazine as Australia’s foremost Computer Graphics. Since 2014 he has been one of the founders of the new research area of Immersive Analytics, which explores information visualisation using emerging immersive display and interaction technologies.
His work combines expertise in algorithms, optimisation and interaction design and evaluation. His career has spanned industry and academia. He has developed techniques for network and set visualisation and multidimensional scaling implemented in commercial and open-source software, including Microsoft Visual Studio.
Professor Holger Regenbrecht (Otago University)
Professor Holger Regenbrecht is a computer scientist and has been working in the fields of Virtual and Augmented Reality for over 25 years. He was initiator and manager of the Virtual Reality Laboratory at Bauhaus University Weimar (Germany) and the Mixed Reality Laboratory at DaimlerChrysler Research and Technology (Ulm, Germany). At the University of Otago in Aotearoa New Zealand he is leading the Human-Computer Interaction Lab.
His research interests include Human-Computer Interaction (HCI); Virtual | Augmented | Mixed | Extended Reality; Pervasive Augmented Reality; Presence and Telepresence in 3D environments; and perceptual, cultural, and ethical aspects of xR.
Associate Professor Gun Lee (Adelaide University)
Associate Professor Gun Lee is a Senior Lecturer at the Australian Research Centre for Interactive and Virtual Environments (IVE), Adelaide University. His research investigates interaction and visualization methods for sharing virtual experiences in xR (Virtual Reality, Augmented Reality, and Mixed Reality).
Recently, developing xR technology for remote collaboration and virtual training has been his main research focus. Sharing richer communication cues and supporting large groups to collaborate across space and time with assistance from virtual agents are the research topics he is currently exploring.
Associate Professor Craig Anslow
Associate Professor Craig Anslow is a Senior Lecturer in Software Engineering at RMIT. His research focuses on Human-Computer Interaction, Software Visualization, and Collaborative Software Engineering. Craig explores innovative ways to improve software development through visual tools and interaction techniques, particularly in collaborative environments.
He has published extensively in these areas and actively participates in international conferences. Craig is passionate about advancing the field of software engineering by improving the user experience and making software development more intuitive.
He also mentors students and contributes to industry collaborations.
Dr. Maxime Cordeil (University of Queensland)
Dr. Cordeil’s research explores how Virtual and Augmented Reality technologies enable users to better understand and interact with complex data. He also focuses on the engineering and evaluation of interactive visualization systems and the design of Augmented Reality interfaces for industry applications.
Dr. Cordeil has authored over 60 publications in top-ranked Human Computer Interaction and Information Visualisation conference proceedings and journals, including in ACM CHI, ACM UIST, ACM ISS, IEEE InfoVis/TVCG, IEEE VR. In 2021 and 2022, he was nominated as Australia’s Field Leader researcher in Computer Graphics (The Australian Research magazine yearly ranking).
Dr. Benjamin Tag (University of New South Wales)
Dr. Benjamin Tag is a researcher in Human-Computer Interaction, specialising in physiological sensing, ergonomic Extended Reality, and digital emotion regulation. His work bridges affective computing, cognitive science, and ubiquitous computing to enhance human experiences in virtual environments. He has authored over 90 peer-reviewed publications, including in ACM CHI, IEEE Transactions on Affective Computing, IEEE VR, and ISMAR, and has received multiple accolades, including several ACM CHI Honourable Mention Awards.
He currently serves as an Associate Editor for PACM IMWUT and contributes to various conference organising committees. Dr Tag collaborates with global partners across academia and industry to create impactful real-world applications.
Dr. Yun Suen Pai (University of Auckland)
Dr. Yun Suen Pai is a Lecturer at the School of Computer Science, University of Auckland, director of the Inclusive Reality Lab, and the associate director of the Empathic Computing Lab, Auckland Bioengineering Insititute.
His research interest is redefining a future inclusive space. He envisions a future of an “Inclusive reality” that leverages the sense of reality to bridge gaps among people and move towards an inclusive prosocial space. To achieve this, his research is broken down into three categories: 1) understanding cognitive and emotional states, 2) designing and developing tools to assist users, and 3) augmenting abilities to push beyond human limitations.
He has received several paper awards in ACM CHI, IMWUT, SUI, SIGGRAPH and AHs, as well as a number of patents and grants for assistive/empathic interfaces, embodied interactions and bioresponsive systems.